About Varuno Cidrex

Mobile Game Design, Taught Right

Structured instruction from practitioners who ship real products.

Varuno Cidrex started in 2016 with a straightforward premise: the gap between a game idea and a finished, playable product is mostly a skills problem. Most aspiring designers have creativity but lack the technical vocabulary to translate it into mechanics, UI logic, and player feedback loops that actually work on a small screen.

Our masterclasses are built around demonstration first. Each session shows a technique in action before breaking it into steps, so participants understand not just the how but the reasoning behind each decision. The format suits mobile game design specifically - a discipline where small choices in touch input, session length, and visual hierarchy compound quickly.

Mobile game design masterclass session in progress
Expert instructor demonstrating game mechanics
Participants working through interactive design exercises

The people behind the curriculum

Each instructor at Varuno Cidrex has shipped at least one commercial mobile title. Their involvement in the curriculum is direct - they write the exercises, record the demonstrations, and answer questions live.

01 Approach

Demonstration before instruction.

Every technique is shown working in a real project context before the theory arrives. Participants see the outcome first, which gives the explanation something concrete to attach to. This sequence reduces the time between learning a concept and applying it independently.

02 Format

Structured sessions, practical output.

Each masterclass produces a tangible artifact - a prototype, a documented mechanic, or a tested UI pattern. The goal is that participants leave with something they built, not just notes from something they watched. Mobile game design is learned by doing, and the format reflects that.

Portrait of Ostap Verhola, Lead Game Design Instructor

Ostap Verhola

Lead Instructor, Game Mechanics

Ostap spent eight years designing progression systems for mobile puzzle and strategy titles before joining Varuno Cidrex. He focuses on the intersection of player psychology and loop design - specifically how small feedback decisions affect retention without manipulating players. His sessions are detailed and direct.

Portrait of Daryna Kushnir, UI and Interaction Design Instructor

Daryna Kushnir

Instructor, UI & Interaction Design

Daryna's background is in interface design for touch-first environments, with a particular interest in how visual hierarchy changes when the screen is small and the session is short. She brings a systematic approach to layout decisions that most designers make intuitively - and shows why making them deliberately produces more consistent results.

14+

Distinct masterclass modules covering mechanics, UI, audio logic, and playtesting

8

Years of active curriculum development and instructor-led iteration

2×

Each module reviewed and updated per year based on participant feedback and industry shifts

03 Scope

Mobile-specific, not adapted from elsewhere.

The curriculum was built for mobile game design from the ground up, not adapted from general game design or graphic design courses. That distinction matters in practice: touch interaction, aspect ratio constraints, and session-length design are treated as primary concerns, not footnotes.

04 Access

Delivered entirely online, regionally grounded.

Varuno Cidrex operates as a virtual platform, which means participants from Ivano-Frankivsk and surrounding areas can access the same instruction as anyone else - without the friction of travel or scheduling around a physical location. The instructors are available for direct questions throughout each module.